Benchmark tests on heuristic methods in the darts game

Marcin Woźniak, Kamil Ksiazek, Dawid Połap


Games are among problems that can be reduced to optimization, for which one of the most universal and productive solving method is a heuristic approach. In this article we present results of benchmark tests on using 5 heuristic methods to solve a physical model of the darts game. Discussion of the scores and conclusions from the research have shown that application of heuristic methods can simulate artificial intelligence as a regular player with very good results.

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International Journal of Electronics and Telecommunications
is a periodical of Electronics and Telecommunications Committee
of Polish Academy of Sciences

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