Benchmark tests on heuristic methods in the darts game

Authors

  • Marcin Woźniak Institute of Mathematics, Silesian University of Technology, Kaszubska 23, 44-100 Gliwice, Poland
  • Kamil Ksiazek Institute of Mathematics, Silesian University of Technology, Kaszubska 23, 44-100 Gliwice, Poland
  • Dawid Połap Institute of Mathematics, Silesian University of Technology, Kaszubska 23, 44-100 Gliwice, Poland

Abstract

Games are among problems that can be reduced to optimization, for which one of the most universal and productive solving method is a heuristic approach. In this article we present results of benchmark tests on using 5 heuristic methods to solve a physical model of the darts game. Discussion of the scores and conclusions from the research have shown that application of heuristic methods can simulate artificial intelligence as a regular player with very good results.

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Published

2018-04-27

Issue

Section

Applied Informatics